As we already know, after the release of Disco Elysium, unrest began in the team, which after some time led to a creative disaster-from the studio ZA/UM The most important people have gone, including the author of the setting.
PC Gamer portal talked with former and current employees ZA/UM and found out what the continuation should be Disco Elysium and how it was created.
We wrote out the main points from there.
ZA/UM projects after DISCO Elysium
Y12. A full -fledged sequel Disco Elysium. Canceled after they left the studio Robert Kurvitz (Robert Kurvitz), Alexander Rostov And Helen Hindop (Helen HindPere) – key authors of the original.
P1. Science fiction. He headed the producer Disco Elysium and former owner ZA/UM Caur Kender (Kaur Kender). Canceled. Employees were transferred to the project X7.
M0. Small project in the world Disco Elysium, aimed at a touch screen. In development.
About y12 – full -fledged sequel
The decision to abandon the project was made after he lost intelligible leadership due to departure Kurvitsa, Rostov And Hindop.
Cancellation Y12 led to disagreements between management and duet of new leading screenwriters – Argo Tuulik (Argo Tuulik) and Dores Klinland (Dora Klindžić). The decision to cancel was made without their knowledge.
For Clinic It was especially painful – she threw the previous work specifically for the chance to contribute to the sequel Disco Elysium, and in the end it was canceled only four months after Clinic I got a job ZA/UM.
Tuulika And Clinic offered to make their project under the brand Disco Elysium, but they gave on the brainstorming only a week. After several prolonged working days, they presented the concept X7, which was extremely welcomed.
About X7-continuation in spin-off format
IN X7 wanted to return some characters Disco Elysium, Continue the plot, as well as develop a system of dialogs and psychological RPG.
The center of history was “one of the most beloved characters Disco Elysium"(Kim Kitsuragi? They do not give an exact answer).
Team X7 He headed Argo Tuulik – Veteran ZA/UM, working on the world Disco Elysium Even before he turned into a video game. His pen belongs Kuno and the guys Hardy. He believes that X7 was the best chance to make a good continuation without Kurvitsa, Rostov And Hindop.
Senior writer X7 Dora Klinland Describes the project as “110% authentic, the most hardcore“ disco ”since the“ Disco ””. Like, the game was able to prove that Disco Elysium in good hands, and reassure fans.
U X7 There was an internal show at the end of 2023. It seems then the whole studio liked the game and was able to inspire many – by that time ZA/UM already drowned in a bad aura after exposure in the press.
About the process of creating x7
Bosses ZA/UM did not give X7 time for preliminary production – the game was immediately sent to the development. This is similar to writing an essay without a plan or building a house without drawings. For example, Tuulik I have not yet represented the whole plot and characters, but the team of artists already painted the concepts of heroes and surroundings.
Tuulik And Clinic were forced to work in double volume: at the same time write dialogs and come up with a context to give a work plan to other departments.
First in X7 There were www.foxygamescasinoonline.co.uk only two writers – Tuulik And Clinic. This was not enough, but when they canceled P1 and writers from there were thrown to X7, Another problem arose – Tuulika And Clinic There was no time or time to quickly include new writers in the production process. In addition, the duet did not give formal positions of the leaders of the project, which is why gaps arose in the labor hierarchy.
Tuulik And Clinic actually played the role of leaders X7, but they did not receive the corresponding increase in salaries.
The most fruitful period Tuulik counts the first four months of existence X7. Then, at some point, the Executive Director wedged into the production process TNIS Havel (Tõnis havel) – Gradually, all coordination began to pass through it, which was harmful to creative processes.
As he believes Clinic, When the documentary of PEOPLE MAKE Games about the situation in ZA/UM, Bosses of the studio began to envy Tuulika – Like, he received too much fans’ love, he looked like a too important figure. That’s why Tuulika They arranged indicative humiliations: they forced to ask for forgiveness for the interview and called it incompetent, unqualified and incapable of leading their own project. "He was made invisible in the studio", – speaks Clinic.
About the current state za/um
On the planur in December 2023, the studio leadership assured that ZA/UM is safe and dismissal is not threatened. Two months later, about a quarter of the state was fired (including Tuulika And Clinic), A X7 canceled.
Mobile spin-off M0 to the release is much closer and gets good reviews based on the results of inner roar.
According to PC Gamer interlocutors, ZA/UM It grew up too sharply during the pandemic (from 30 to 100 people) and hardly adapted to remote work.
According to the author of the material from PC Gamer, the situation around ZA/UM perfectly describes a quote from Disco Elysium:
Capital dropped his mask of humanity. He is obliged to discard it to kill everyone and everything you love. All hope and warmth in the world. He is obliged to discard it – only for a second. To do business.
Clinic It is also disappointed with what happened:
The whole team X7 I loved the world of Elizium. As woking artists, musicians, iconic voices, we just wanted this world to continue to develop, and not to go into the dark in the dark dilapidated basements of intellectual property.
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The best comments
very, very sad
I hope that the original people will gather and make some new similar masterpiece, and these that took their place, I wish them bankruptcy
How sorry. Elysium is one of the few games that fell in love with my head. And which I still try to realize and continue to admire her.
But in the whole story about Kurvitsa, about how the game was created and what is happening with the studio now – there are notes that make you relate to the game as a small creative manifesto
That is, disco, could have a normal continuation, it was canceled. There could be a formal continuation from people who understand the original, it was also canceled.
Make a mobile phone and an incomprehensible “large” RPG, which will probably be a generic, without the uniqueness of the disco.
Gentlemen perfectly! Sincerely sorry for the fans of this game.
It’s all sad, of course. I hope Kurvitz and the team will come up with something.
Considering that they had thought for the last 10 years, and that the local background was enough to write a whole book – this, unfortunately, was not so simple
But we can have a positive, uncertain finale, and not tragic-improving.
Well, why is it so to poison the soul … Disco Elysium is a unequivocal masterpiece, which in my 31 years became a favorite game in the entire career of gaming tedding, showing even such mastodons as Fallut 2 and a glider with a vampire masquerade. I have already come to terms with the fact that it was a one -time phenomenon, when creating which too many happy stars came together. Music, script, styl, setting, characters and dialogs, and then masterpieces … no, the repetition of such success would be too good.
So the problem is that the projects were exchanged, the old team was dismissed, count, and there were people with a dubious past, from whom you don’t even know what to expect.
But the tragic philan is quite canonical, if you recall the book of the Kurvitsa (
In this case, it would be good for the studio in the current state to not only go bankrupt, but the rights to the setting would come to someone adequate, who would gather a team from the knowledgeable former employees under their wing.
Yes, in our age of dismissal and failures there is a unrealizable dream, but why not dream of good, when all this is all around?
M0. A small project in the world of Disco Elysium, aimed at devices with a touch screen. In development.
Interesting, Gradostroy, Auto -Batler or three in a row?
And again everything ruined the leadership, nothing new. Everything is as always and no one learns. They pleased everyone who at least understood something and obviously left only the sinking sheds who could not give out anything sane.
Apparently, do not make us the continuation of disco, friends. Not soon.
Swan song in the style of disco
There are a lot of cooking points that they are unlikely to come up, while everything that happened to be like Platonov a cave, from which there is no desire to go out to the world.
But for some reason, the desire to replay a disc again, and even playing out some kind of typical of the commitide generator.
One of the few games for me that remains in my memory forever. It’s a shame of course that it happened
Amazing, of course, the story of how the rights to peace and networks flowed to people who were not particularly related to its creation, and the authors remained with nothing. This was apparently the price of the release of the first disco (apparently leaving the company’s rights was the condition of investors, but still Kurvitsa should not be subscribing to this). It is sad that in the end, even a kind of quasi-disk from the new, but loving the original authors did not work. Apparently the owners of all this are completely suspended and do not understand why people really love that game and why it brought (judging by what they still feed from it) so much money. Well good luck in ruin! Can then be right by some miracle and return to the right people or even the authors of the original.
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