As it turned out last week, Dragon Age: The Veilguard and Ea Sports FC 25 performed worse than the publishing house hoped Electronic Arts. Soon after this recognition, it became known that in BioWare Restructuring has passed – however, according to Bloomberg, the corporation has a very unusual idea of how to conduct it.
According to sources Jason Schreyer (Jason Schreier), less than 100 people are left in the staff of the studio – the team was reduced by half compared to 2023, when there were more than 200 employees there. Moreover, instead of the usual personnel reduction EA I decided to cheat a little.
Recently, the news flashed in the media that the developers would temporarily transfer to their posts to other studios. The production of the new Mass Effect has not yet passed into the active phase, extra hands BioWare It is not yet needed, therefore, at the end of 2024, people were scattered from other teams and promised that they could easily return to the old place in the future.
According to Shreyer, Electronic Arts Sloved. eucasinoonline.co.uk At the end of January, it turned out that the employees who fell into other teams suddenly stopped being listed on the staff BioWare, And to return to a familiar team, they will have to wait for open vacancies and take a selection again.
This was an unpleasant surprise for some employees: now they were in new teams in which they never intended to work. Many came to BioWare for the ability to make role -playing games, and the prospect of developing action or sports simulators did not inspire them.
Quote from the material Jason Schreyer
It is worth noting that without traditional dismissals, the case was not there either. Over the past few days, a narrative designer Dragon Age: The Veilguard WIXS TRIC (Trick Weeks), producer Jen Cheviri (Jen cheverie), system designer Michelle Flamm (Michelle Flamm), as well as editors Karin West-Uix (Karin West-Weekes) and Ryan Cormier (Ryan Cormier) said they no longer work in BioWare. They can be called well -deserved studio veterans – WIX, For example, spent more than 20 years in it.
IGN directly turned to EA For a comment in the hope of finding out how many people were abbreviated and how many people were left in the team. The company did not go into details.
Priority [BioWare] was Dragon Age. At the same time, some employees created the foundation and thought over the vision of the next Mass Effect. Now, after the release The VeilGuard, The studio is concentrated on Mass Effect.
We will not share numbers, but we note that for the current production phase Mass Effect There are enough staff in the studio.
Employees, meanwhile, blame the failure Dragon Age: The Veilguard The herself Electronic Arts. The Bloomberg material emphasizes that the corporation kept changing the vision of the project every now and then-initially the fourth part of the fantasy saga was ploted as an RPG with an emphasis on a single campaign, then the publisher wanted a service game, after which he decided that the original plan still deserved the right to life to life. These throwers put the developers in an uncomfortable position, cost them precious time – and now also careers in the company.
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